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Wholearchive windows cmake
Wholearchive windows cmake









wholearchive windows cmake
  1. #Wholearchive windows cmake how to#
  2. #Wholearchive windows cmake generator#
  3. #Wholearchive windows cmake full#
  4. #Wholearchive windows cmake code#
  5. #Wholearchive windows cmake professional#

  • A new section on compiler option abstractions was added.
  • wholearchive windows cmake

  • The new cmake -fresh option can be used with CMake 3.24 or later to discard the cache from any previous run in the same build directory.
  • These replace the old CMAKE_COLOR_MAKEFILE variable which enabled colorised output for just the make build tool. This is controlled by a new CMAKE_COLOR_DIAGNOSTICS CMake variable and a corresponding environment variable of the same name.
  • CMake 3.24 gained support for enabling color diagnostics in the output of the build tool and compiler.
  • #Wholearchive windows cmake generator#

    These are essentially the generator expression equivalents of the cmake_path() sub-commands. CMake 3.24 added new $ and $ generator expressions.This will be relevant for some dependency provider implementations (a new feature in CMake 3.24).

    #Wholearchive windows cmake how to#

  • Added explanation for how to robustly forward arguments in a macro command where list flattening isn’t a concern.
  • Added an example for if(IN_LIST) and highlight that policy CMP0057 must be set to NEW in order to use it.
  • It is similar to STREQUAL but handles repeated path separators.
  • CMake 3.24 added a new PATH_EQUAL operator for the if() command.
  • #Wholearchive windows cmake full#

    Full details of the changes are given below. As usual, a variety of smaller updates and clarifications have been made as well. The material on Ccache has also been updated for the recently added support for the Visual Studio toolchain. A major new feature covered in this edition is the integration between find_package() and the FetchContent module. The External Content chapter was also split into two, since the FetchContent material grew significantly and became its own separate chapter. A number of new chapters have been added: Advanced Linking, Making Projects Consumable and Dependency Providers. The 13th Edition has been updated for the CMake 3.24 release.

    #Wholearchive windows cmake professional#

    You can then generate a lib with the following command: dlltool -U -d fmod_studio_f -D fmodstudio.dll -l fmodstudio.aįmodstudio.a will contain the dll import information for MinGW to use to properly link to the C version of the FMOD Studio API.This is part of the change history for the book Professional CMake: A Practical Guide.

    #Wholearchive windows cmake code#

    You can actually generate a MinGW compatible binary with the following def: is the content of fmod_studio_f (sorry, I had to throw it in as code since I can’t seem to upload any attachments). The gist of the issue is that FMOD Studio library does not yet currently export the dll symbols. FMOD told me that they are aware of the issue and intend to release MinGW compatible binaries on Windows as of version 1.04. Sound\libsound.a(sound_):sound_system.cpp:(.text+0x408): undefined reference to sound\libsound.a(sound_):sound_system.cpp:(.text+0x440): undefined reference out a previous post I made for a little bit of a start: viewtopic.php?f=21&t=18762īut my issue was eventually resolved via direct email support with FMOD. Sound\libsound.a(sound_):sound_system.cpp:(.text+0x408): undefined reference to sound\libsound.a(sound_):sound_system.cpp:(.text+0x440): undefined reference output from make VERBOSE=1:Ĭ:\MinGW\bin\g++.exe -std=c++11 -Wall -Wconversion -Werror -Wno-unused-local-typedefs -Wl,–enable-stdcall-fixup -Wl,–whole-archive CMakeFiles\office_revenge.dir/objects.a -Wl,–no-whole-archive -o …\bin\office_revenge.exe -Wl,–out-implib,liboffice_ -Wl,–major-image-version,0,–minor-image-version,0 sound\libsound.a -lmingw32 -lm -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid D:\code\lib\SFML-2.1\lib\libsfml-system.a D:\code\lib\SFML-2.1\lib\libsfml-window.a D:\code\lib\SFML-2.1\lib\libsfml-graphics.a …\src…\lib\LuaJIT-2.0.3\bin\lua51.dll D:\code\lib\boost_1_55_0\stage\lib\libboost_system-mgw48-mt-1_55.a D:\code\lib\boost_1_55_0\stage\lib\libboost_filesystem-mgw48-mt-1_55.a D:\code\lib\boost_1_55_0\stage\lib\libboost_unit_test_framework-mgw48-mt-1_55.a “c:\Program Files (x86)\FMOD SoundSystem\FMOD StudioĪPI Windows\api\studio\lib\fmodstudio.dll” -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 Has anyone gotten MinGW to work with the latest (1.03.07) Studio API?

    wholearchive windows cmake

    I’ve managed to link against the lowlevel API without problems (and gotten sounds to play this way). I’m trying to link against fmodstudio.dll, but keep getting undefined reference errors to the functions that I’m trying to use. I’m having troubles linking my application to FMOD Studio API using MinGW.











    Wholearchive windows cmake